#pragma once
/*
* @Mateusz Janczewski
*/
class SimulationSpace
{
	 
public:

	
	float						ball_radius; // the radius of our one ball
	float						ball_time;

	bool						ball_pause;

	float						windX;
	float						windY;
	float						windZ;

	float gravity;

	float simulationTime;
	float simulationScale;



	SimulationSpace(void);

	void Update(float delta);
	void Draw(void);
};

